![]() ![]() Survive long enough and you’ll go from badly outgunned to a battlefield terror. Yet as you defeat enemies, you can steal their skills from their corpses and grab their weapons. ![]() When playing as the Insurgent, you do not have any skills, and only a pistol for a weapon. Where the DLC pack does shine is the introduction of a new class in multiplayer, called the Insurgent. It makes no sense why anyone would enjoy having to sit through large quantities of unskippable content because they haven’t memorised enemy patterns to the point where it’s impossible for them to surprise you and drop you nearly instantly. In all my years of gaming I can’t think of an experience more unbearable than the pain of playing through the campaign of Shadow Fall on the Elite difficulty. We’re all for games testing the abilities of players (hello, Dark Souls), but it’s executed quite poorly here, and gives players who aren’t completely committed to Killzone very little reason to invest in the DLC. It takes a few bullets to lose a single life, so unless you are are an absolute master at Killzone, this difficulty setting will hold no value for you. It would be an interesting idea if the single player itself wasn’t incredibly difficult for anyone but FPS veterans in the first place. The enemy AI is set to hard too, in order to keep players on their toes. The new elite difficulty level gives players three lives, throughout the whole campaign. ![]() The The Insurgent Pack DLC pack adds a new difficulty level, a new class and a few new weapons. Killzone: Shadow Fall was one of the two exclusives available on the PlayStation 4 at launch (the other being the rather terrible Knack), and as a competent shooter, it has remained high on the PS4 playlist for many since. ![]()
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